In case you want to jump into multiple enemies, practice and get a feel for your jump pack in order to jump on the very edge of the grouped up enemies while still dealing damage with your primary fire, therefore, you’re closer to the exit, yet you deal damage on the max range. A good Winston will first find an isolated target, preferably a squishy that’s currently low HP and killing them, afterward jumping out back to safety because their jump is probably back on cooldown. Like I said, bad Winston’s think they’re gods, keep jumping in recklessly and dying. In order to do good engages, you need to have an exit plan. Most of the time, you want to jump in, put the shield around them and block any line of sight from the enemies. The exception would be if you have ultimate ready or you’re surely picking up a kill and there’s no doubt you die there. The first tip here would definitely be NOT to jump in a team fight or multiple enemies without having your shield ready. I’ll talk about this ability later in this guide. The jump pack cooldown reduces to 2 seconds, just like your melee cooldown which allows you to punch people left and right. Upon using this, you transform into an even angrier monkey that can only use melee and jump pack. It’s quite easy to use, whether you’re soloing an enemy or cleaving multiple enemies down in a team fight. This Tesla Cannon does per second damage to all enemies in a range of 8 meters of distance and 6 meters of width, also called cleave damage. It’s not only used as damage absorption but as a means of cutting line of sight to enemy heroes such as Lucio’s Sound Barrier or Zenyatta’s Transcendence. Of course, this may change with buffs and nerfs but it doesn’t change how it inherently works. Winston places a shield on his position that looks like a dome and lasts for about 9 seconds and absorbs up to 700 damage. By landing, you deal a small amount of damage. By holding the S key or the back of your controller, you will jump about half the distance. With a little jump trick, you can jump a shorter distance in order to jump on enemies that are closer to you. Winston’s jump allows you to jump up to 22 meters with a relatively small cooldown. While Winston doesn’t have many abilities and is generally considered to be a beginner hero, he can do a lot with the kit he has.
Let’s proceed with Winston’s abilities now.
I will talk about how to achieve this later in this guide. This is simply not true.Ī good Winston will jump in, and know when to save his jump to jump out and survive for the next engagement. Not every engagement with Winston should be a suicide one-way trip! Many players think that when you jump with the monkey, your goal is to soak up as much damage as you can and die while hoping your team does something meanwhile. I’ll start this guide by pointing out the mistake most bad low Skill Rating Winston players do. The Most Common Mistake Winston Players Do So today, I’m going to teach you how to play Winston just as well as me! Let’s dig in. I’m a tank main and an Overwatch booster which means when I do tank Skill Rating boosting orders for my customers, Winston is a hero I sometimes need to play just like the others. This guide should help you reach Grandmaster as Winston. Hey everyone! Our favorite science monkey got some love recently by the dev team and is now viable to play once again.